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Call of Duty About Iran Attacking Israel Was Pitched By Activision, Ex-Infinity Ward Dev Claims 

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A former Infinity Ward lead animator has recently claimed that at one point, Activision pressured his team to develop a Call of Duty game about “Iran attacking Israel.”

Chance Glasco, an animator who co-founded Infinity Ward with the late Vince Zampella, took to X to reveal this. In a post on March 4, Glasco said that there was “a very awkward pressure from Activision” for the next CoD game to focus on a battle between Iran and Israel. He said this came after Respawn Entertainment’s formation, suggesting that the next CoD game, 2011’s Modern Warfare 3, would’ve addressed this conflict.

This revelation was in response to the White House using Call of Duty footage to glorify its joint attack with Israel on Iran. While Glasco said the White House appropriating CoD gameplay to promote its military campaign against Iran “doesn’t surprise” him, he clarified that the pressure Activision put on Infinity Ward was shut down because “the vast majority of devs were disgusted by the idea.”

Continue Reading at GameSpot A former Infinity Ward lead animator has recently claimed that at one point, Activision pressured his team to develop a Call of Duty game about “Iran attacking Israel.”Chance Glasco, an animator who co-founded Infinity Ward with the late Vince Zampella, took to X to reveal this. In a post on March 4, Glasco said that there was “a very awkward pressure from Activision” for the next CoD game to focus on a battle between Iran and Israel. He said this came after Respawn Entertainment’s formation, suggesting that the next CoD game, 2011’s Modern Warfare 3, would’ve addressed this conflict.This revelation was in response to the White House using Call of Duty footage to glorify its joint attack with Israel on Iran. While Glasco said the White House appropriating CoD gameplay to promote its military campaign against Iran “doesn’t surprise” him, he clarified that the pressure Activision put on Infinity Ward was shut down because “the vast majority of devs were disgusted by the idea.”Continue Reading at GameSpot  Read MoreGameSpot – All Content 


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