Hytale’s heroic rescue from Riot Games and its unexpectedly rapid revival always came with a big caveat. By Hypixel’s own admission, the game would be scrappy and constantly evolving by design – the studio’s CEO, Simon Collins-Laflamme, said before release that it was intentionally launching an early build of Hytale that is “not good enough,” but hoped to build it up over time with the community. At no stage was a feature-rich, totally stable product promised to players.
Read the full story on PCGamesN: Hytale dev reminds players that new features are “half-baked on purpose” and that chasing “short-term satisfaction” is not the way
Hypixel’s approach to developing Hytale is certainly unconventional, but some players seem to have forgotten that was always the plan.
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