HomeGamingDailyIn The Switch 2's First Year, Every Third-Party Port Tells A Story...

In The Switch 2’s First Year, Every Third-Party Port Tells A Story About The System 

Published on

spot_imgspot_imgspot_imgspot_img

In November 2017, Bethesda Softworks and port specialists Panic Button performed what seemed like a miracle: They released a Switch port for id Software’s recent reboot of Doom. The game, a famously fast-paced, intense shooter with modern graphics, seemed ill-suited to Nintendo’s handheld and its capabilities, but despite some visual blurriness and a reduction in the frame rate, the game held up well on the hybrid system. In GameSpot’s 8/10 review of the Switch port, Peter Brown praised the game as “an impressive port that begs you to consider gameplay over graphics.”

Doom was the first Switch “impossible port,” a colloquial term that players took to using whenever a third-party game designed for much more powerful hardware arrived on the Switch in pretty good shape. Over the course of the system’s lifespan, it would receive many more so-called impossible ports, including versions of Wolfenstein 2: The New Collossus, Hellblade: Senua’s Sacrifice, The Witcher 3, No Man’s Sky, and Ace Combat 7–large, visually-intensive, action-heavy games, all of them translated to the system with immaculate care. Seeing how the Switch handled these games was always exciting–even when the ports were less-than-ideal, there was still something special about seeing them run on a handheld from 2017.

Prior to the Switch 2’s launch this year, Nintendo, in typical fashion, did not tell us much about what the Switch 2 was capable of on a technical level. We knew that the new 7.9-inch 1080p screen was capable of displaying gameplay at up to 120fps and was HDR-compliant. Nvidia announced that the system’s custom chip would allow for DLSS, which is capable of upscaling games regardless of native resolution, and that the new system would be, of course, much more powerful than the old one. For early adopters, though, the system’s first six-plus months of availability has involved a lot of curiosity over what the system can and can’t do, speculating on what games the system could or couldn’t handle, and pondering just how close these ports can come to other console versions.

Continue Reading at GameSpot In November 2017, Bethesda Softworks and port specialists Panic Button performed what seemed like a miracle: They released a Switch port for id Software’s recent reboot of Doom. The game, a famously fast-paced, intense shooter with modern graphics, seemed ill-suited to Nintendo’s handheld and its capabilities, but despite some visual blurriness and a reduction in the frame rate, the game held up well on the hybrid system. In GameSpot’s 8/10 review of the Switch port, Peter Brown praised the game as “an impressive port that begs you to consider gameplay over graphics.”Doom was the first Switch “impossible port,” a colloquial term that players took to using whenever a third-party game designed for much more powerful hardware arrived on the Switch in pretty good shape. Over the course of the system’s lifespan, it would receive many more so-called impossible ports, including versions of Wolfenstein 2: The New Collossus, Hellblade: Senua’s Sacrifice, The Witcher 3, No Man’s Sky, and Ace Combat 7–large, visually-intensive, action-heavy games, all of them translated to the system with immaculate care. Seeing how the Switch handled these games was always exciting–even when the ports were less-than-ideal, there was still something special about seeing them run on a handheld from 2017.Prior to the Switch 2’s launch this year, Nintendo, in typical fashion, did not tell us much about what the Switch 2 was capable of on a technical level. We knew that the new 7.9-inch 1080p screen was capable of displaying gameplay at up to 120fps and was HDR-compliant. Nvidia announced that the system’s custom chip would allow for DLSS, which is capable of upscaling games regardless of native resolution, and that the new system would be, of course, much more powerful than the old one. For early adopters, though, the system’s first six-plus months of availability has involved a lot of curiosity over what the system can and can’t do, speculating on what games the system could or couldn’t handle, and pondering just how close these ports can come to other console versions.Continue Reading at GameSpot  Read MoreGameSpot – All Content 


Discover more from GMDegens.io

Subscribe to get the latest posts sent to your email.

Leave a Reply

Subscribe for More Updates

Latest articles

NY Governor Hochul signs bill requiring warning labels on ‘addictive’ social media Anthony Ha

​New York Governor Kathy Hochul signed a bill requiring social media platforms to show...

The 22 top clean tech and energy startups from Disrupt Startup Battlefield Julie Bort

​Here is the full list of the clean tech and energy Startup Battlefield 200...

Gabe Newell wanted this cult-classic FPS to be one of the first games to launch on Steam, but its creator said “ehhh” nah

  Once upon a time, Steam didn't exist - I know, I can't believe it...

The 7 top space and defense tech startups from Disrupt Startup Battlefield  Julie Bort

​Here is the full list of the space and defense tech Startup Battlefield 200...
spot_imgspot_imgspot_imgspot_img

More like this

Gabe Newell wanted this cult-classic FPS to be one of the first games to launch on Steam, but its creator said “ehhh” nah

  Once upon a time, Steam didn't exist - I know, I can't believe it...

Riftbound director hints at its digital future, says it’s “not a matter of if, but when and how” for the League of Legends TCG

  "It's so nice of Riot to bring a Teamfight Tactics tournament to a Riftbound...

Denmark can’t decide if it wants to ban VPNs or not

  It seems 2025 has been a year of change for the internet. When you...

Discover more from GMDegens.io

Subscribe now to keep reading and get access to the full archive.

Continue reading

Discover more from GMDegens.io

Subscribe now to keep reading and get access to the full archive.

Continue reading