Valve writer Erik Wolpaw, one of the leading scribes behind Portal and a long-time staple of the developer’s games, has revealed the ways he and several co-workers have been experimenting with generative-AI tools and what they’re capable of. Speaking on the MinnMax podcast, Wolpaw says he believes there’s potential for its use in reactive dialog, or to play the “straight man” to high chaos games like Grand Theft Auto. However, he doesn’t think it’s there yet, and notes he’s “fully against” AI generation being used as a developmental cost-cutting measure.
Portal and Half-Life Alyx writer Erik Wolpaw is testing how generative AI could help game NPCs react at Valve, but admits it’s “scary.”
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