Resident Evil Requiem is already a big hit for Capcom, as it reached 5 million sales in just five days. The company says that it achieved this sales milestone faster than its previous mainline release, Resident Evil Village, and it was quicker than the recent remakes of Resident Evil 2 and Resident Evil 4.
There were already signs that Requiem was off to a strong start, as the game reached a new series record of over 344,000 concurrent players on Steam, and it has so far been met with a positive reception from both critics and fans alike. This number was double that of Resident Evil 4 Remake (168,191) and triple that of Resident Evil Village (106,631), making Requiem the biggest launch in the franchise’s history to date.
Capcom says one of the keys to success here was the idea to focus on broad appeal without losing the identity of the game, through the use of multiple difficulty settings and the option to switch between first-person and third-person perspectives in real-time. This, in turn, allowed players to fine-tune the experience to suit their individual tastes.
Continue Reading at GameSpot Resident Evil Requiem is already a big hit for Capcom, as it reached 5 million sales in just five days. The company says that it achieved this sales milestone faster than its previous mainline release, Resident Evil Village, and it was quicker than the recent remakes of Resident Evil 2 and Resident Evil 4.There were already signs that Requiem was off to a strong start, as the game reached a new series record of over 344,000 concurrent players on Steam, and it has so far been met with a positive reception from both critics and fans alike. This number was double that of Resident Evil 4 Remake (168,191) and triple that of Resident Evil Village (106,631), making Requiem the biggest launch in the franchise’s history to date.Capcom says one of the keys to success here was the idea to focus on broad appeal without losing the identity of the game, through the use of multiple difficulty settings and the option to switch between first-person and third-person perspectives in real-time. This, in turn, allowed players to fine-tune the experience to suit their individual tastes.Continue Reading at GameSpot
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