HomeGamingDailyShould You Play Resident Evil Requiem In First- Or Third-Person? 

Should You Play Resident Evil Requiem In First- Or Third-Person? 

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Resident Evil Requiem is notable for being the first game in the series to offer both the first- and third-person perspectives that modern Resident Evil games have been bouncing back and forth between–at launch, anyways. Although Resident Evil Village has the option for both perspectives, the third-person mode was added afterwards in a free update and, as such, feels more clunky and bolted on at times. This isn’t the case with Requiem, in which both first- and third-person feel extremely well considered and designed. Even the moments where they are kinda awkward, there’s a fun charm to it I can’t help but like anyways.

Having spent a lot of time seeing this game from all angles, I have a lot of respect for the amount of work, time, and money Capcom must have spent so that both of these perspectives would work. Many animations and cutscenes are altered to allow for both perspectives, and I can’t imagine any of this was easy to do.

By default, the game has all of Grace’s sections in first-person and Leon’s in third. This makes a lot of sense, as the swap helps make the two characters feel more distinct and their chosen perspectives appropriately match their gameplay rhythms: Slow-paced survival horror for Grace, and fast-paced action horror for Leon.

Continue Reading at GameSpot Resident Evil Requiem is notable for being the first game in the series to offer both the first- and third-person perspectives that modern Resident Evil games have been bouncing back and forth between–at launch, anyways. Although Resident Evil Village has the option for both perspectives, the third-person mode was added afterwards in a free update and, as such, feels more clunky and bolted on at times. This isn’t the case with Requiem, in which both first- and third-person feel extremely well considered and designed. Even the moments where they are kinda awkward, there’s a fun charm to it I can’t help but like anyways.Having spent a lot of time seeing this game from all angles, I have a lot of respect for the amount of work, time, and money Capcom must have spent so that both of these perspectives would work. Many animations and cutscenes are altered to allow for both perspectives, and I can’t imagine any of this was easy to do.By default, the game has all of Grace’s sections in first-person and Leon’s in third. This makes a lot of sense, as the swap helps make the two characters feel more distinct and their chosen perspectives appropriately match their gameplay rhythms: Slow-paced survival horror for Grace, and fast-paced action horror for Leon.Continue Reading at GameSpot  Read MoreGameSpot – All Content 


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