“Nekome is a very powerful word,” game director Jeronimo Barrera tells me. “It’s vengeance: spiritual revenge.” Revenge is, perhaps, the most powerful of all emotions. It’s an amalgamation of pure rage; hate – it’s a driving force, yet it’s inherently terrifying. That emotional turmoil is what Nekome: Nazi Hunter seeks to explore; this isn’t a game about happy endings. This is a game about inflicting pain upon those who inflict pain upon others. There are no holds barred here: this is World War II; The Holocaust is happening, people are being murdered. As someone with a degree in War Studies, that’s what attracted me to ProbablyMonsters’ debut title: it’s raw, brutal, violent. Yet it doesn’t miss, and hit the metaphorical wall.
Nekome Nazi Hunter is a story about revenge, and I sat down with ProbablyMonsters general manager, Jeronimo Barrera, to learn more about it.
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