Final Fantasy XIV’s annual North American Fan Festival showcase kicked off with the announcement of the MMO’s next expansion, Evercold. Following the reveal, Final Fantasy XIV director Naoki Yoshida explained the upcoming adventure continues a new saga first started by the game’s previous expansion, Dawntrail. The ongoing story arc has officially been named the Godless Realms Saga.
Based on the teaser trailer, Evercold will see the Warrior of Light reunite with old allies to prevent an encroaching ice storm from consuming the Fourth, a new reflection ripe for exploration—so long as it’s not frozen over, that is. Though the team refrained from sharing too much about the upcoming expansion’s story, Yoshida explained next week’s patch 7.5 will set up the events to come.
Yoshida then dived into the various technical changes coming to the game, the most notable being a pivot away from the current daily system in favor of a weekly system, with the ultimate goal of giving players for freedom. According to Yoshida, the team wanted to focus on meeting players where they’re at and ensuring the game works with a variety of schedules.
Continue Reading at GameSpot Final Fantasy XIV’s annual North American Fan Festival showcase kicked off with the announcement of the MMO’s next expansion, Evercold. Following the reveal, Final Fantasy XIV director Naoki Yoshida explained the upcoming adventure continues a new saga first started by the game’s previous expansion, Dawntrail. The ongoing story arc has officially been named the Godless Realms Saga.Based on the teaser trailer, Evercold will see the Warrior of Light reunite with old allies to prevent an encroaching ice storm from consuming the Fourth, a new reflection ripe for exploration—so long as it’s not frozen over, that is. Though the team refrained from sharing too much about the upcoming expansion’s story, Yoshida explained next week’s patch 7.5 will set up the events to come.Yoshida then dived into the various technical changes coming to the game, the most notable being a pivot away from the current daily system in favor of a weekly system, with the ultimate goal of giving players for freedom. According to Yoshida, the team wanted to focus on meeting players where they’re at and ensuring the game works with a variety of schedules.Continue Reading at GameSpot
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