The prospect of capturing what made the original Tomb Raider special in a modern form is a difficult one, which is why Tomb Raider: Legacy of Atlantis is more than just a ‘remake’ in the traditional sense. At Summer Game Fest, we spoke to Experience Director Jeff Adams and Game Director Raul Siqueira of Crystal Dynamics, alongside Art Director Arek Tomaszewski of Flying Wild Hog. Here’s what they had to say about why the studio is avoiding that particular term, how the new entry is reimagining the classic action-adventure game for the modern day, and the exact nature of its disclosed AI use.
Crystal Dynamics is aiming to expand Lara Croft’s original adventure into a more substantial experience in Tomb Raider Legacy of Atlantis.
PCGamesN
Discover more from GMDegens.io
Subscribe to get the latest posts sent to your email.


