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Witcher 3 Director Says Studios Should Embrace GenAI, But Not To Replace People 

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Game developers should embrace generative AI, according to The Witcher 3 game director Konrad Tomsazkiewicz. He said this in a new interview in which he also confirmed his upcoming new game, The Blood of Dawnwalker, used generative AI early in the process, but no AI-generated assets should be in the final game. He also said his studio Rebel Wolves wants to use AI to help support its existing workers, not replace them.

During a discussion attended by Eurogamer, Tomsazkiewic said Rebel Wolves used generative AI to create voices in the game “in the early stage” of development. He said an RPG like The Blood of Dawnwalker requires its developer to support multiple different languages, and this is “costly” and changes after initial recording can be “really expensive.” Rebel Wolves utilized generative AI to hear NPC voices early in the development process to help team members determine if something is working or not.

If Rebel Wolves used real human voices at this early stage of development, and then realized a change was needed, that would be “really expensive” and not efficient game development, creating new pressure on the team, Tomsazkiewicz said.

Continue Reading at GameSpot Game developers should embrace generative AI, according to The Witcher 3 game director Konrad Tomsazkiewicz. He said this in a new interview in which he also confirmed his upcoming new game, The Blood of Dawnwalker, used generative AI early in the process, but no AI-generated assets should be in the final game. He also said his studio Rebel Wolves wants to use AI to help support its existing workers, not replace them.During a discussion attended by Eurogamer, Tomsazkiewic said Rebel Wolves used generative AI to create voices in the game “in the early stage” of development. He said an RPG like The Blood of Dawnwalker requires its developer to support multiple different languages, and this is “costly” and changes after initial recording can be “really expensive.” Rebel Wolves utilized generative AI to hear NPC voices early in the development process to help team members determine if something is working or not.If Rebel Wolves used real human voices at this early stage of development, and then realized a change was needed, that would be “really expensive” and not efficient game development, creating new pressure on the team, Tomsazkiewicz said.Continue Reading at GameSpot  Read MoreGameSpot – All Content 


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